Now Sony has chose to limit the download speed on PlayStation.
The situation is very much the same on the other side of the great console divide, with Sony also confirming that it is taking steps to preserve access to its services for everyone.
Every now and then, Sony's PlayStation Network suffers from a DDoS attack, the servers go out, or players report download speeds are slower than they should be in comparison to their internet speed.
As for Sony's part in all this, a post on its PlayStation blog has outlined that the company will be throttling the speed at which players can download games in Europe, but assures the community that online gameplay isn't being impacted. We appreciate the support and understanding of our community, as well as their contribution, as we take these steps in an effort to preserve access for all. The moves come as more people use their services during national lockdowns. Unlike downloading games, playing games is a remarkably low-bandwidth task - it's important for packets to be traded quickly so players are in sync, but there aren't a lot of them compared with even a low-resolution streaming video. This isn't a move purely created to affect gamers, but the entire online ecosystem in Europe - hopefully in a positive way.
The format holder noted that there may be slower downloads speeds than usual, but overall, the experience should still be robust enough for online gaming.
"Sony Interactive Entertainment is notifying the affected users that an IP Infringement Notice has been received from Nintendo and that the content will be removed".
So what does this mean for us as PlayStation 4 users? The game is of 80-gigabyte download, which is equivalent to dozens of movies on Netflix. It is also present in Europe, and with the same reason.
There's no word yet on whether or not Sony plans to roll out a similar plan in North America, but we will definitely keep you posted.