Google Stadia’s ‘negative latency’ will predict and input the player’s next move

Google Stadia to be “faster and more responsive” than local gaming, but there's a catch

Stadia will perform better than consoles by predicting players' moves

Stadia's proposed improvements are planned to make the service "feel more responsive in the cloud than they do locally". If you want to give the game streaming service a try, you can pre-order it now and check it out when it launches in November.

Google's streaming engineer, Alex Wiltshire, has been speaking to Edge magazine and has claimed that games played via Stadia will be faster and more responsive that games played locally.

A lot can change in a year, so we can see why Bakar's crystal ball gazing would yield such a comment.

Edge's cover feature this month takes a behind-the-scenes look at how Google Stadia is looking to "transform the entire games industry".

"[We're past] the old limits of 64 players and the hard problems of replication and keeping what you're seeing in sync with with what I'm seeing", Stadia's vice president of content Jade Raymond tells Edge, "We're exploring games with thousands and thousands of players at once". This can be done in a few ways, like rapidly increasing fps to reduce latency between player input and what's displayed on screen, but Bakar says mitigating latency will mostly come from Stadia's ability to predict your button presses.

Google probably knows what you did last summer, so predicting what you might do next when playing a game could be well within its machine learning tech abilities. With data centers all over the world, Google certainly has the infrastructure to compete with Microsoft's Project xCloud or Sony's PlayStation Now, but in the near future it's still hard to imagine cloud gaming technology becoming more consistent and reliable than good old PCs and consoles.

Google's VP of engineering Madj Bakar said that this will be achievable in a year or two.

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