That's because, from the looks of things, EA wants to be a major player in the burgeoning cloud game-streaming market, despite being further behind than PlayStation Now, Google Stadia and even Microsoft's Project xCloud, which began its public technical testing phase during E3 2019. "During this trial, players in the cloud gaming trial can engage with the live PC environment on Origin", Moss said.
EA has announced it will be running a closed technical trail for its new cloud service called Project Atlas.
The good news is that part of the test includes the ability to cross-save between different versions of the game once the service ends, so you can port over your project and will also enable cross play between different versions while the trial is going on as well. "This player test will help us to better understand how our games perform across real-life scenarios".
"Our pursuit of cloud gaming is rooted in our games and our players. We fully believe in more choices for our players, and connecting them to a world of play across more platforms and geographies", Moss wrote. Although it is still too soon to say that this upcoming launch will finally give cloud gaming a firm footing in the gaming world, it is still considered the most celebrated attempt that has been made so far. "We want to make sure that our games are able to perform beautifully and seamlessly in any situation and on any platform".
"The bottom line is this". It aims to tackle the power of cloud games which is predicted to be the path of future gaming.
The trial is created to measure how EA's games perform in real-world conditions, including unstable bandwidth and network strength, and to test the technical functionality of cross-play, with cloud gaming trial participants able to interact with the PC players on Origin, and cross-progression. "It's still really early days but we're excited to take this next step in our learning, and it's great to be able to do it with some of you in our community". A start time hasn't been set.