A press release from the company states Willits "will help shape and expand the creative vision for Saber's five studios around the world" as it prepares for the upcoming releases such as Ghostbusters: The Video Game Remastered and The Witcher 3: Wild Hunt on Nintendo Switch. "It was a good time to move over".
Former id Software's studio director, Tim Willits, has joined World War Z and NBA Playgrounds developer, Saber Interactive, as chief creative officer. I will never say anything negative about Bethesda, I love them. "It's nearly like a marriage, for lack of a better description...."
Willits, who joined Doom and Quake creator id Software back in 1995 after impressing the company with his home-made Doom levels, announced he was leaving the company in July this year.
"In a Quake or Doom game, everything has to be perfect-every microsecond".
Interestingly, Willits said that the opportunity to work on non-shooter was a big part of what attracted him to Saber. When someone has a good idea, we jump on it. Willits said he played NBA Playgrounds with his 15-year-old son and asked him to explain what appealed to him about it. "If it doesn't work out, we change it quick". He'll be working to expand the company's player base and helping the studio's 400+ employees figure out new IPs in the auto future. I don't have anything to prove. I've been successful. I've made good games. "Why would I pass this up?"
Saber Interactive's most recent game would be World War Z, although the company has also created NBA Playgrounds and is now working with CD Projekt Red on bringing The Witcher 3 to the Nintendo Switch.