Mario Odyssey and Zelda: Breath of the Wild are set to get their VR updates on April 25, which will allow the use of Labo VR goggles in a limited fashion.
"The Legend of Zelda: Breath of the Wild" technical director Takuhiro Dohta shed some light on how the "Zelda" adventure will work with Nintendo Labo: VR Kit. Pop the Nintendo Switch in the VR Goggles, attach the Jon-Con controllers and away you go.
Dohta also shared some insight into how Breath of the Wild's VR update came to be. "The Legend of Zelda: Breath of the Wild" utilizes them to immersive effect, letting players "look through" the goggles to "see the world of Hyrule stretching out before you", according to Dohta. I can't imagine that playing the entirety of Breath of the Wild in VR mode is an ideal situation, and it's a bit hard to imagine how the resolution and frame rate of the game will translate into virtual reality. The display method can be changed at any point, so players can swap out from looking through VR Goggles when looking at a favorite location, piece of equipment, or character in-game and swapping back to regular view otherwise.
Players won't need to start a new campaign to enjoy the VR support, they can easily use their existing save data. "The idea for this started when the Nintendo Labo development team gave us a demonstration of the VR Goggles for the first time", he wrote. First, we thought about lots of different things; locations that would be nice to see in VR, enemies that would be fun to fight... It isn't exactly proper head tracking, but it matches with the VR experiences that the Labo VR Kit software provides.
It is evident that Nintendo's vision for virtual reality is not for extended play sessions, but rather as a casual "viewfinder" experience. Even with the motion-controlled camera turned off, I hope this new experience is enough of a twist to give players a reason to try the VR visuals out.