"One of the biggest differences between GTA and Red Dead universes is that you're often speeding through or flying over a GTA world", Needleman said, "whereas in Red Dead Redemption the change of pace elevates the intimacy of the overall experience".
Red Dead Online will try to lean on "roleplaying" and "morality" vibes to differentiate itself from GTA Online (which is still getting regular updates, in case you were wondering). There will be a public beta for Red Dead Online prior to its launch that is now planned for November 2018.
The multiplayer mode will initially be available as a public beta, and Rockstar Games conceded it expects some minor issues following the launch of the service due to its size and scale. Needless to say, this isn't an entirely unexpected move, considering that a robust online experience can keep a game alive well past its prime.
The Online service will be hitting post-launch as it continues to evolve through the beta.
The only way to play Red Dead Online will be to buy a copy of Red Dead Redemption 2.
Speaking to IGN, Rockstar representatives offered additional details about Red Dead Online, stating that the company "tried to take the best elements and best content packs from Grand Theft Auto Online and use them for templates for what we are making here".
'We look forward to working with our wonderful and dedicated community to share ideas, help us fix teething problems and work with us to develop Red Dead Online into something really fun and innovative'. It's no surprise then that Rockstar is going all out to make Red Dead Online as good as it can be.