There's a lot on the way for players of Bethesda's MMORPG The Elder Scrolls Online, from a harrowing werewolf hunt to a journey into the Argonian homelands within Black Marsh, complete with trailers to help build their anticipation. In fact, it's been downright against it, noting security issues when it comes to allowing PlayStation 4 owners to connect with Xbox One, Nintendo Switch and PC ones.
Across multiple years and multiple franchises, Sony has uniformly prevented PS4 games from playing nicely online with versions of the same game on other consoles. He describes Legends as a game that offers "both cross-platform play and cross-platform progress", meaning that not only can you play with people on other platforms, but your progress is carried over as you move between those platforms.
Epic Games made it very clear that it wasn't the one stopping Epic accounts - which are used to play Fortnite as well as other games like Unreal Tournament - connected to a PS4 from being used on competitive systems.
"It is our intention in order for the game to come out, it has to [have full cross-platform support] on any system", Hines said.
It's not hard to understand why Fortnite players were annoyed by Sony's position. It doesn't matter what platform you play on, you play against everyone else who is playing at that moment. But historically, Microsoft and Phil Spencer have always been open to cross-platform play, so we doubt that The Elder Scrolls Legends will be giving Xbox One a miss. He called it "essentially non-negotiable". We've seen werewolves in Elder Scrolls games of the past (again, Bloodmoon was basically the werewolf expansion) but the footage of Wolfhunter is one of the first times that we've seen the werewolves used in such an overtly terrifying way. "That is counter to what the game has been about", Hines told Game Informer. For those on PC and Mac, you can expect to play Wolfhunter next week on August 13, with it arriving for Xbox One and PS4 players on August 28.
For all the complaining from players, developers, and publishers, you could argue that Sony hasn't felt much direct pain as a result of its anti-cross-console policy so far.