Up until now, Epic Games has taken a huge chunk of developers' profits because of the agreement that developers have when making games using Unreal Engine. What do you think of Epic Games' latest efforts?
Epic Games is changing the revenue sharing offered by its Unreal Engine Marketplace.
CEO and founder Tim Sweeney directly points to this price change as a result of the success of Fortnite, saying in a statement: "Thanks to both the Marketplace's growth and the success of Fortnite, Epic now conducts a huge volume of digital commerce".
The marketplace is a store where modellers, animators, sound creators and everything else upload individual assets, which are then purchased by developers to create their game worlds.
"I remember the moment when Unreal Engine became free", he said.
Season 5 recently launched, with all new characters, settings and more across the maps.The new season also brings with it some gameplay changes, with temporal rifts catapulting players all around the map and gold buggies to help reach destinations quicker being two of the chief additions. And this moment is comparable and somewhat surpasses it. "This is something that many sellers lose sight of, regardless of engine or platform, when working with marketplaces day to day". Not that it was hurting in that department to begin with: The announcement also noted that the number of "active sellers" in the UE Marketplace increased by 30 percent in the first half of 2018, and that the number of users has grown by more than one million since March and now stands at 6.3 million. This cut equates to a 25-percent raise for asset developers.
Of course, Epic's move isn't purely altruistic - they want as many people using Unreal Engine as possible, and giving asset creators a better deal gives them an edge over competitors.
The best part for developers is that this not only applies to future transactions, but will retroactively be implemented across all past purchases all the way back to 2014 when the Marketplace launched.
There have been almost 8 million downloads from the Marketplace since the store's launch in 2014.