The game features first-person shooting and cover mechanics to traverse a risky metropolis. Also unlike the studio's previous major RPG, players will be able to select a male or female character at the start of the game and customize the appearance as they see fit, since cutscenes will switch the camera to outside angles. Among those were Eurogamer, which wasted no time reporting on Cyberpunk 2077.
She shares a story, which she says Geralt wouldn't believe, where people "had metal in their hands, waged war from a distance, using things similar to mega scopes". It has multiple, deep progression systems with skills attributes and perks.
Given this huge and detailed world has absolutely no loading screens, I get the feeling I could spend time in it as easily as my own life.
However, the progression system's contents are centered around three styles of play that do closely match three specific pen-and-paper classes: Solo, Techie, and Netrunner.
While the viewpoint is in the first person for shooting and moving around, driving can be done in first or third person.
When asked whether or not players would be able to control flying cars in Cyberpunk 2077 manually, Rowley simply said they won't be talking about that for now, but he did confirm motorcycles and ordinary cars as potential player-controlled vehicles. There are a lot of different roles in the game which players can pick up roles.
During a very brief E3 Coliseum panel hosted by Geoff Keighly, CD Projekt Red's Kyle Rowley, (associate design director) and Peter Gelencser (level design coordinator) took the stage to chat about some of Cyberpunk 2077's systems. These multi-floor behemoths will include their own societies, vendors, quest givers and more.
And though much of the gameplay is still under wraps, details are starting to trickle out here and there. CD Projekt called it "visceral" and that's definitely one word for it. Then use your blood money to invest in properties all around the city.
- comment on an uncooperative character's tattoo to please them, or end a conversation early with a well-placed bullet.