The team noted that there won't be any changes coming the to studio (besides a relocation) and that Campo Santo will still be working on In Valley of The Gods - but rather - as a Valve game. Their first title, Firewatch, was the indie darling of 2016, an intimate narrative about a lookout tower in the Shoshone National Forest and the lone occupant, Henry.
In a blog post published Saturday, Campo Santo said Valve share their passion for "surprising, delighting, and entertaining the customers who have shared in our success". They were quick to assure readers that all 12 of their employees are staying on through the switch and that they will continue work on their upcoming title In The Valley of Gods.
We do hear that according to the developers at Campo Santo, Valve was an "obvious match", as they feel the same way about game development. In us, they found a group with unique experience and valuable, diverse perspectives.
Campo Santo also tells an amusing anecdote of how the team "stole" a bottle of champagne from Valve-a never-accepted 2011 Game of the Year Award for Portal 2 they found while visiting news outlet IGN's headquarters in 2015. And if Valve can make more money along the way, eh, that sure helps. It's been on an upward trend since there, as the tale seems to have really resonated with folks. It's a practice we'd mostly assumed they'd abandoned if the Half-Life 3 jokes for the last several years were any indication.