As we move into summer, we'll see the release of two new content updates: Cursed Sails and Forsaken Shores.
If you've spoken to me about anything in the last few weeks, it's likely that I somehow found a way to mention to you that I really like Sea of Thieves.
Rare will also introduce a number of new mechanics to assist players on this new adventure, with additional unique rewards that can be earned through the event.
Rare is once again trying to keep details of the new AI threat and new ship type a mystery. Neate also alluded to the introduction of new ways for crews to communicate with one another.
Sea of Thieves Executive Producer Joe Neate and Design Director Mike Chapman have taken to the airwaves in the latest Inn-side Story. But now Microsoft and the Rare studio want you to look to the game's development horizon and the promise of new quests, rewards, and mechanics that are awaiting you in future updates. The weekly events may also bring in new mechanics, but they will also focus on giving players unique goals to achieve that shake up the gameplay. First up is a content update called The Hungering Deep, which adds "a new AI threat" for crews to "discover and defeat as part of a unique event".
This summer will see the debut of Cursed Sails, which will include a new ship type, and Forsaken Shores, which will introduce players to a new perilous part of the world to explore. These are on the backburner for now while things are added to the game in other areas.
In order to work on these content updates, Rare has changed the priority of the pets and ship captaincy updates after receiving player feedback, so don't hold your breath for those as they've been placed on the back burner for the time being. "Expect our plans to continue to be fluid but always with the goals listed above as our guiding principles", the update read.
Sea of Thieves biggest problem at the moment is a lack of content.