One playable character-Arthur-is getting some extra polish to his story, according to Abbott in the video. So we went back to the drawing board and made a couple of big decisions: "we brought forward a number of story moments, to get into the action faster, and also rebuilt the whole first island for Arthur". In a developer update video, Chief Operating Officer Sam Abbott and Creative Director Guillaume Provost sat down to discuss these changes and explain the reasons behind the delay.
"The game that we're planning to ship in April is roughly 2.5x the size of the Life in Technicolour Update (which has just gone live) in terms of pure content, and we're confident that we will meet the quality and scope expectations that you guys have", Compulsion continue. You'll have to fight or blend in with the drug-addled inhabitants, most of whom don't take kindly to people who won't abide by their not-so-normal rules. The developers acknowledged in this recent update that the price point was a bit too high for the early access version of the game that would not receive any more updates until the launch of the full game. Earlier today Compulsion Games released a video on Youtube with an update on production.
Temporarily disabling the buy button on Steam as of February 1st, 2018.
"So, we find ourselves caught between Early Access (where it's important to have a price that reflects the current game) and the eventual release of the full game with increased scope (which we believe reflects a traditional retail game)", it wrote. A new release date was set for April 13, 2018, alongside a major price hike that doubled the original cost of the game from USD$30.00 to USD$60.00.