Wushu Studios, Formed By Driveclub Devs, Is Working On New Sci-Fi IP

Wushu Studios

Driveclub and Motorstorm leads form new studio to begin work on a 'new sci-fi IP'

Wushu Studios now have a team of 11 and are expanding, having already begun work on what will be their debut title.

Wushu Studios is a brand new independent studio helmed by veteran AAA developers behind the highly successful MotorStorm and Driveclub franchises, as well as fresh talent from around the world. Formed of industry veterans from AAA studios like Deep Silver, Broken Sword dev Revolution Software and racing game specialists Evolution, Wushu Studios started operating in August 2017, before prototyping its first project in September.

Comprised now of eleven members, Wushu's aim was to move away from, as they call it, the AAA grind to create games with interesting mechanics, unique concepts as well as fun, refreshing gameplay experiences.

If you're at all a fan of Driveclub, MotorStorm, or even just intriguing new indie IPs, you'll be interested to learn that some of the devs behind the first two are cooking up something like the third.

A new Liverpool-based studio is born.

Studio lead, Alan McDermott, is thrilled to be working with some of his closest colleagues in the industry again on some really exciting stuff.

The studio certainly boasts an impressive roster, with members like studio art director Stuart Trevor boasting experience on power house IPs like Dark Souls.

The studio has a total of eleven people at the moment, most (or all) of whom have worked closely together in some capacity before and, as McDermott put it, "just fell straight into a groove kicking around game ideas that appealed to us as players and developers".

We firmly believed in the idea that our initial concepts needed to be gamepad experiences as quickly as possible, so we turned to Unreal Engine for its unbelievable rapid prototyping capabilities. This might give an idea of the type of game we may be able to expect out of Wushu Studios with McDermott at the helm. With work only beginning on the mystery game in September a year ago, it may be some time before we hear more; as we get more information, though, we'll be sure to pass it along.

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